- #Mesh enabler didnt make it solid mods
- #Mesh enabler didnt make it solid verification
- #Mesh enabler didnt make it solid free
I move around will on voip or video calls. I work from home mostly in the attic and back patio. I have a 3000 sqft home over 4 stories with a back patio. u/RoweDent created this awesome resource on network theory u/tht1kidd_ has created a suggestion post regarding information everyone needs to provide when asking a question about their network There have been some excellent guides written in this sub, and we're always looking for more!
#Mesh enabler didnt make it solid mods
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#Mesh enabler didnt make it solid verification
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#Mesh enabler didnt make it solid free
If you can't find what you're looking for with the search function please feel free to post a new question after reading the posting guidelines I had to max out all the V-HACD parameters for my mesh.ģ- unity only accepts up to 256 triangles for a mesh collider, so decimate if neededĤ- import the meshes into unity, add the mesh collider to all of them, and mark the convex attributeĥ- At this point, Unity still had the colliders wrong, very wrong, I had to open the "cooking options" property, set that to "None", then disable "convex" and re-enable it again.Please use the search function to look for keywords related to what you want to ask before posting since most common issues have been answered. i tried testing while all the scripts were disabled and the mesh colliders still didn't work.ġ- You need the mesh to be convex in order to work and enable the "convex" attribute in the variableĢ- If your mesh is not convex, you have to divide it into several convex meshes, this one was really hard, I used Blender and this tool: but be careful, it is no longer maintained and it won't work on the latest blender version, some dude uploaded a pull request that is not merged, but it worked: Follow the first page instructions carefully but with the pull request's script and you will be fine. there are no rigidbodies attached to any of the gameobjects except the player. Excuse me for my bad tongue, i am so mad.īox colliders work, mesh colliders don't work. When i started my project i expected to find issues while i am doing programming, not while doing simple S*** like this. Any idea what may cause this problem? I searched trough all google results, i only found useless answers that didn't work and wasted my time even more. It's a new project that has only 5 models imported to it, brand new project with a simple character controller. It's pointless making screenshot from my project. I am so mad for i wasted so much time not being able to solve so simple problem. I tried disabling all the scripts in my scene, nothing worked. I haven't messed with layers, tags or any other project settings. However, box collider is not what i need. BUT, the box collider is working? I tried putting box collider and it seems to be working. My raycast doesn't detect my enemy's mesh colliders when i am shooting at them. My trees also have mesh colliders, they don't collide with my player. I wasted 2 hours in trying to figure out what is going on. Please help me i am getting really pissed.